Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our AAA title. This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.
As a Hard Surface Artist, you will:
- Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision
- Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices
- Ensure consistency and quality of your work and be able to match that to the rest of the game
- Receive feedback and modify work based on art direction
- Collaborate with the Art Director, Lead Artist and Concept Artists to create assets of the highest quality
- Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts
- 3+ years of experience making models for games; a portfolio of your work
- High attention to detail and ability to faithfully translate concepts and ideas
- Experience with creating PBR materials
- Functional knowledge of articulation and mechanical aptitude
- Proficiency in industry-leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc.
- Good communication and interpersonal skills and willingness to help everyone excel
- Strong understanding of form and silhouette
- Solid understanding of current high-end, real-time hard-surface creation
- Ability to work iteratively and dynamically in workflows that allow for changes
- Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions
- Ability to concept original weapons/gadgets and rigging is a plus